(https://www.polygon.com/23870247/unity- ... nstall-fee)Unity’s new pay structure ties a fee to game installs, when the Unity Runtime code is booted up on a player’s device, rather than a revenue sharing model.
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“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” a Unity representative said in a blog post detailing the fee. “We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”
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Free-to-play games will have another option, which is to use Unity’s LevelPlay service for game ads, to offset the fees.
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A Unity representative told Polygon that the “installation and initialization of a game via streaming or web browser is considered an install.”
And potentially even pirated copies will cost the game devs money?
Fun times ahead.





