Funny WebGL Bugs

Discussions for the Apple Mac OS builds of Pale Moon

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The old Mac OS versions of Pale Moon were provided by various people and not official or in any way organized. Please make sure you check the date of topic threads to know if the topic is current or relevant! We are using this board for both old discussions and new development of Pale Moon on Mac.

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BloxDeGroteUnsklled
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Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-07, 04:02

Dear devs at Pale Moon,

Pale Moon is a fantastic browser. I enjoy the classic 90s and early 2000s GUI this browser provides me. However, I want it to be the best browser it can be, while also being as lightweight as it is. As a result, I'd like to address a WebGL graphics bug, with evidence. All of this is on Intel Mac.

Firstly, I'm not saying WebGL doesn't work completely. It's pretty clear this browser supports WebGL and I have tested it. However, it doesn't always work properly. For example, when I go to GeoFS and start flying planes, it starts loading fine at first, but then it looks like an old TV struggling with the signal (don't mean to be rude, I find it the only way to describe the WebGL graphics issue). I have attached a screenshot for reference as evidence. With that being said, it's not unplayable, but it's not a very clean experience. The URL is geo-fs.com.
Screenshot 2025-05-07 at 11.46.26 am.png

I hope this issue isn't very difficult to sort out, and that it's not an issue with my computer but rather a normal bug in the web browser.

Thank you.
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Re: Funny WebGL Bugs

Unread post by Moonchild » 2025-05-07, 11:17

Please go to help -> troubleshooting information, copy the text to the clipboard with the provided button in that page, and paste it in a reply (preferably using the [ hide ] forum tags to prevent a lot of required scrolling by readers). That will give us more details as to your WebGL/3D/rendering environment.
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Re: Funny WebGL Bugs

Unread post by BenFenner » 2025-05-07, 17:13

I played for about 15 minutes and did not experience this issue. How long does it typically take before the visual glitching begins?

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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-08, 00:47


Application Basics
------------------

Name: Pale Moon
Version: 33.7.1 (64-bit)
Build ID: 20250506070841
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 15.5; rv:115.0) Gecko/20100101 Goanna/6.7 Firefox/115.0 PaleMoon/33.7.1
OS: Darwin 24.5.0
CPU Capabilities: SSE2 AVX AVX2
Safe Mode: false

Extensions
----------

Graphics
--------

Features
Compositing: OpenGL
GPU Accelerated Windows: 1/1 OpenGL (OMTC)
Asynchronous Pan/Zoom: none
WebGL 1 Driver WSI Info: CGL
WebGL 1 Driver Renderer: Intel Inc. -- Intel(R) HD Graphics 6000
WebGL 1 Driver Version: 2.1 INTEL-18.8.4
WebGL 1 Driver Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
WebGL 1 Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_sRGB EXT_shader_texture_lod EXT_texture_filter_anisotropic MOZ_debug_get OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture
WebGL 2 Driver WSI Info: CGL
WebGL 2 Driver Renderer: Intel Inc. -- Intel(R) HD Graphics 6000
WebGL 2 Driver Version: 4.1 INTEL-18.8.4
WebGL 2 Driver Extensions: GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
WebGL 2 Extensions: EXT_color_buffer_float EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug_get OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc
Hardware H264 Decoding: Yes
Audio Backend: audiounit
GPU #1
Active: Yes
Vendor ID: 0x8086
Device ID: 0x1626

Diagnostics
AzureCanvasAccelerated: 1
AzureCanvasBackend: skia
AzureContentBackend: skia
AzureFallbackCanvasBackend: none
TileHeight: 512
TileWidth: 512





Important Modified Preferences
------------------------------

browser.cache.disk.capacity: 358400
browser.cache.disk.smart_size.first_run: false
browser.cache.disk.smart_size.use_old_max: false
browser.download.importedFromSqlite: true
browser.places.smartBookmarksVersion: 4
browser.startup.homepage_override.buildID: 20250506070841
browser.startup.homepage_override.mstone: 6.7.0
extensions.lastAppVersion: 33.7.1
network.cookie.prefsMigrated: true
places.history.expiration.transient_current_max_pages: 122334
privacy.GPCheader.enabled: true
privacy.sanitize.migrateFx3Prefs: true
services.sync.declinedEngines:

Important Locked Preferences
----------------------------

Places Database
---------------

JavaScript
----------

Incremental GC: true

Accessibility
-------------

Activated: false
Prevent Accessibility: 1

Library Versions
----------------

NSPR
Expected minimum version: 4.35
Version in use: 4.35

NSS
Expected minimum version: 3.90.7
Version in use: 3.90.7

NSSSMIME
Expected minimum version: 3.90.7
Version in use: 3.90.7

NSSSSL
Expected minimum version: 3.90.7
Version in use: 3.90.7

NSSUTIL
Expected minimum version: 3.90.7
Version in use: 3.90.7

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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-09, 00:43

BenFenner wrote:
2025-05-07, 17:13
I played for about 15 minutes and did not experience this issue. How long does it typically take before the visual glitching begins?
It takes a few seconds, after the planes have loaded, while the map is loading the visual glitching begins.

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Re: Funny WebGL Bugs

Unread post by Moonchild » 2025-05-09, 10:18

TBH this does look like a driver issue; I'm honestly not up to speed which Mac computers use HD 6000 integrated graphics.
Alternatively, maybe you're running out of VRAM - maybe you need to assign more system ram to the GPU if you can.
Perhaps people more familiar with Mac graphics can weigh in here.
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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-10, 10:27

Sir, it is a 13 inch 2015/2017 MacBook Air.

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Re: Funny WebGL Bugs

Unread post by Moonchild » 2025-05-10, 11:04

BloxDeGroteUnsklled wrote:
2025-05-10, 10:27
Sir, it is a 13 inch 2015/2017 MacBook Air.
Other than "it's a decade old" and likely in need of replacing, that unfortunately doesn't help me help you :)
In-browser 3D graphics depend on many moving parts, and ageing integrated Intel graphics have never been easy to work with even in Windows.
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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-11, 11:10

Thanks for trying to help me :thumbup: . Do you think adapting to the visual glitches or steering clear of the website are the only two ways? GeoFS is the only website which has the glitches so far.

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Re: Funny WebGL Bugs

Unread post by Moonchild » 2025-05-11, 11:31

I can only suggest you use a different browser for that particular site at the moment.
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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-11, 11:46

Okay. Thank you very much :thumbup: .

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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-11, 11:58

Where can I post a question about how a particular part of this forum works, if I am unsure?

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Re: Funny WebGL Bugs

Unread post by UCyborg » 2025-05-11, 13:04

I get 11 FPS in Pale Moon, 16 FPS in Firefox, 34 FPS in Chromium, according to avg FPS counter under Options->Debug. Old AMD Phenom II X4 920 (clocked to 3 GHz from factory 2,8 GHz) paired with NVIDIA GeForce GTX 750 Ti, Win11 23H2. Maybe try and see if reducing quality under Options->Graphics changes anything with the glitches, but I doubt it will.

Also, you can play with webgl.bypass-shader-validation option in about:config (at your own risk).
BloxDeGroteUnsklled wrote:
2025-05-11, 11:58
Where can I post a question about how a particular part of this forum works, if I am unsure?
https://forum.palemoon.org/viewforum.php?f=17

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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-12, 01:48

I'm afraid reducing quality made the visual glitches worse. And on top of that playing with webGL.bypass-shader-validation didn't help either. It's fine. There must be SOME way to fix the issue, so I'm not giving up.

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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-12, 12:44

Can the OS I'm running be an issue for this page? It's also happened in macOS Monterey. I obviously cannot full reset immediately or within the next few months though. Currently running the latest macOS.

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Re: Funny WebGL Bugs

Unread post by Moonchild » 2025-05-12, 14:19

I don't know if current MacOS actually runs well on very old hardware. That might be your issue, since the drivers will be part of the OS for Mac.
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Re: Funny WebGL Bugs

Unread post by BloxDeGroteUnsklled » 2025-05-13, 01:05

The same problem happened on the same website on Basilisk. I tried that out to compare because both are similar browsers. And I'm not sure what version of macOS I should reset to either.