Pale Moon SSE

For contributed third party builds not necessarily configured like the main product.
e.g. AVX builds, SSE builds, Pandora builds.
Mercury
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Re: Pale Moon SSE

Unread post by Mercury » 2016-06-27, 13:25

More bad news is that my main PC (which I use for building PM) is acting up . :x I don't know if it's a hardware or software issue yet. This will likely increase the delay in getting the next SSE version out.

Moonchild: S'OK. Your post was already there. I just missed it.

Drugwash: That's the plan. :thumbup:

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Drugwash
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Re: Pale Moon SSE

Unread post by Drugwash » 2016-06-27, 13:45

I hear you. My whole house is acting up lately, can't fix much being unemployed since forever and in less than a month I'll turn 50 which kinda deepens the constant depression I'm living in.

Hopefully you'll manage to fix your computer soon without any (collateral) damage. May the Force be with you! :wave:

Alt+F4

Re: Pale Moon SSE

Unread post by Alt+F4 » 2016-06-28, 11:51

Off-topic:
Drugwash wrote:I hear you. My whole house is acting up lately, can't fix much being unemployed since forever and in less than a month I'll turn 50 which kinda deepens the constant depression I'm living in.
Maybe freelancing is the answer for you... Your English seems quite good from what I have read, so translate or write something. Or learn programming, for example front end web development: HTML/CSS, JavaScript, jQuery. There are so many wonderful free resources on the web. It's not that hard and it's never too late. The 9-to-5 job is dying. Go solo. Good luck!

Sorry guys for off-topic, just trying to help our fellow PM lover.
@Mercury

Thank you for keeping the SSE build alive and well! :thumbup:

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Re: Pale Moon SSE

Unread post by Drugwash » 2016-06-28, 13:14

It's a bit more complicated than it shows but nevertheless thank you for your good intentions. :)

Mercury
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v26.3.3.SSE released

Unread post by Mercury » 2016-07-02, 20:34


Galaxy
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Re: Pale Moon SSE

Unread post by Galaxy » 2016-07-04, 03:53

All your builds up to and including v26.3.3 SSE have been working great!! Thanks for taking on this project and all the work you put into it. Thanks also for the quick turnaround in keeping pace with the updates. Keep up the good work! No problems to report. :thumbup:

Alt+F4

Re: Pale Moon SSE

Unread post by Alt+F4 » 2016-07-04, 11:41

@Mercury

Just to let you know the latest build is working great so far. :thumbup:

Thank you!

Mercury
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Re: Pale Moon SSE

Unread post by Mercury » 2016-07-05, 00:48

Nice! Thanks for the reports.

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Re: Pale Moon SSE

Unread post by ron_1 » 2016-07-10, 03:16

Will (or perhaps the better word is "Can") Pale Moon version 27 be made into an SSE build? If so, will it run on XP? I ask for the benefit of PM users who are still on XP, and also for my own curiosity.

Thehandyman1957

Re: Pale Moon SSE

Unread post by Thehandyman1957 » 2016-07-10, 03:29

helloimustbegoing wrote:Will (or perhaps the better word is "Can") Pale Moon version 27 be made into an SSE build? If so, will it run on XP? I ask for the benefit of PM users who are still on XP, and also for my own curiosity.
Yes, this would be my question also! :think:

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Re: Pale Moon SSE

Unread post by Mercury » 2016-07-10, 03:58

It can probably be made. I do plan to try.

If v27 does not support Windows XP, then compiling it for a different CPU architecture won't change that.

I expect that v27.SSE will exist, but it will not run on WinXP.

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Nigaikaze
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Re: Pale Moon SSE

Unread post by Nigaikaze » 2016-07-10, 04:10

Mercury wrote:It can probably be made. I do plan to try.

If v27 does not support Windows XP, then compiling it for a different CPU architecture won't change that.
According to Moonchild here:
Moonchild wrote:I'd also welcome any community effort that wants to take the mew milestone source code and creates a community build for XP from it -- but it will come with a few snags for the developers/maintainers that is more than a few tweaks or build configurations, though.
The good news though: The targeted compiler (VS2013CE) for the next milestone still offers XP as a target platform, so it's most certainly possible to make this happen, but main-line development and support will not be keeping XP into account any longer as a code consideration.
Maintainers will have to make code changes and be conscious about what is supported by the NT5 kernel.
So v27 will not support XP out of the box, but a 3rd party XP version might be possible with code changes.
Nichi nichi kore ko jitsu = Every day is a good day.

Mercury
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Re: Pale Moon SSE

Unread post by Mercury » 2016-07-10, 20:01

If an XP-compatible v27 source is available, I will try to make an SSE build based on that.
However, maintaining a source branch like that is a responsibility I don't want. Someone else will have to do it.

Mercury
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v26.4.0.SSE released

Unread post by Mercury » 2016-08-20, 19:33


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Moonchild
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Re: Pale Moon SSE

Unread post by Moonchild » 2016-08-21, 08:07

Off-topic:
Mercury wrote:If an XP-compatible v27 source is available, I will try to make an SSE build based on that.
However, maintaining a source branch like that is a responsibility I don't want. Someone else will have to do it.
I'm afraid the v27 source won't be XP compatible for a number of different reasons -- and those incompatibilities will only increase in number and severity.
If someone is interested in maintaining an XP version, they should start now and keep pace with its development to adjust code changes where needed for XP, or it'd become a mountain to climb.
"Sometimes, the best way to get what you want is to be a good person." -- Louis Rossmann
"Seek wisdom, not knowledge. Knowledge is of the past; wisdom is of the future." -- Native American proverb
"Linux makes everything difficult." -- Lyceus Anubite

Alt+F4

Re: Pale Moon SSE

Unread post by Alt+F4 » 2016-08-22, 11:22

@Mercury

Working great, thanks to you and the PM team! :thumbup:

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v26.4.1.SSE released

Unread post by Mercury » 2016-09-19, 02:22


Alt+F4

Re: Pale Moon SSE

Unread post by Alt+F4 » 2016-09-19, 10:31

Alt+F4 wrote:@Mercury

Working great, thanks to you and the PM team! :thumbup:
:)

Lorien

Re: Pale Moon SSE

Unread post by Lorien » 2016-09-25, 16:54

Thank you very much, PM team!

Is it possible for you to build an old PM 3.6.32 version from sourse code, but with this annoying bug being fixed?

Mercury
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Re: Pale Moon SSE

Unread post by Mercury » 2016-09-27, 02:14

I'll be blunt: I'm not going to do that. I don't even know how much effort would be involved and I need to focus my attention elsewhere.
I know it's not a nice thing to hear. :(

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