Moonchild wrote:If you're going to take the opportunity to quote a private message publicly (bad form, please don't)
It was tech-talk, and I only quoted bug symptoms so that others could know what to look for. I didn't mean any offense; I just assumed things of that nature are okay to repeat. I won't do it again.
There is no guarantee that a current problem-free build will remain problem-free. If it runs smoothly,right now, then that's great! This is drawn from our past experience over the years, so we're not pulling this out of our hats and recommend not using /GL for these builds. But it does mean that if problems crop up, it'll be on your own heads.
That's fair. I didn't want to imply that I don't believe you or Tobin. But I saw no evidence of this issue, so I figured it may have been something that's been eliminated through code changes (like you just said), or a quirk of the specific build environment you were using, or a voodoo curse, or something else which makes it no longer applicable.
There's a very small contingent of people using this build. I take full responsibility for using them as my guinea pigs.
So, yes, to make it as clear as possible:
Version 25.8.0.SSE was built, by me, with a compiler flag that is discouraged by the PM devs in this case, and the resultant build has a higher risk of stability issues.
This is my decision, made because I think the probable speed improvement is worth it. The underlying issue may not exist in this specific build.