odinmonkey

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nat_smart

odinmonkey

Unread post by nat_smart » 2013-03-28, 08:07

sorry for anybody knowed, i has know late.
1.)the new comming js monkey i Surprise that ionmonkey start moved to stable status but mozilla develop newer instead :shock: in firefox 22 release in mid june. very pump version number :lol:
http://www.h-online.com/open/news/item/ ... 28202.html
he use asm.js in to firefox nighty from now.

2).may be they has move beyond nomal brower. he take unreal engine combine in firefox for
play game hight grapic in firefox.(i not sure in future palemoon will support too when base on firefox 22+ code or cutting this engine) may be increase memory.
https://blog.mozilla.org/blog/2013/03/2 ... or-gaming/ :clap:

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Moonchild
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Re: odinmonkey

Unread post by Moonchild » 2013-03-28, 09:32

Pale Moon 19 already does a good job doing full-detail dynamic lighting 3D using WebGL: http://crypt-webgl.unigine.com/game.html

As for Odinmonkey - it uses the JIT compiler to supercharge .js files, it's not a "new engine" but builds on what has been in the works for over a year and is present in the current Pale Moon release. Some bags of hot air are being used @Mozilla here and there ;)
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dudewithit

Re: odinmonkey

Unread post by dudewithit » 2013-03-28, 16:27

and thats why i dont like mozillas strategy.
Doing too much, and not concentrating (that much) on their PRIMARY PRODUCT.


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