City of Heroes was the first Superhero MMORPG out there, originally created by Cryptic studios, who sold it to NCSoft (the people who also market Guild Wars, anything on Arenanet, Aion, Lineage, and a few other games).
On the 31st of August, without warning, NCSoft decided to, with immediate effect, close Paragon Studios, the subdivision in charge of City of Heroes/Villains, fire its employees, and give the command to start shutting down the game.
I'm involved in this because I subscribe to the game, the only MMO I actually play at this time, to wind down and have my entertainment when I'm not busy with other things or if i need to blow off steam when things are giving me a headache.
Some facts:
- The game has over 50k subscribers, plus "free" players who use the points market to buy additional in-game content. The game was making good profit, actually increasing.
- The game was actively developed, in the middle of a few in-game story arcs, recently released new power sets, and in the final stages of publishing a free expansion (that would actually be changing some fundamental game mechanics to make the game even better)
- The developers didn't want the game closed, the players didn't want the game closed
- There was nothing prior to that dreaded day to indicate anything that spelled out "we're going to close" - no build up to the closure, no press releases or conferences, nothing. The developers were taken just as much by surprise as anyone else.
- There is a very vibrant and active player community around the game, who stepped up, with creating an official on-line petition, getting celebrity support, organizing player events in-game to protest, etc.
SodaPops wrote: You know what? I am three things that are relevant here:
A gamer since the Atari 800.
A former associate editor with Game Informer Magazine.
And now a web/UI/going-on-generalist programmer interviewing this weekend at his first game developer wondering if maybe it's a mistake to get back into the gaming industry.
So, 50-60K subscribers paying 15$ a month + whatever they make off micro-transactions of which I know I've dropped more than a few bucks on very recently and they want to shutter the servers because why?
What is wrong with this industry? Success is not WoW. That's mad, insane, ridiculous success. Success is profit.
And don't talk to me about "freeing up resources." Because I'll come right back atcha with the ease of continuing to pull in revenue from simply adding a few new features and tweaks to a game with a pre-existing, ready-built, evergreen, awesome community vs taking a gamble on some new project that will no doubt be way too much like WoW, thereby alienating the few COH players left who haven't sworn NCSoft purchases off for good already.
So, to whomever is responsible, let's just be clear about what you are doing:
* You are killing a goose that lays silver eggs, no doubt because you're betting on some WoW-like chicken that craps diamonds and you'd like to free up some talent and resources to take that gamble, whose savings should it fail, will pale in comparison to the profits you threw away. And let's understand the nature of these regular profits. They're easy. The game's built. The community's established. The servers and support structures are in place. All you have to do is add smatterings of new outfits and new powers and we'll keep paying for it. Quite frankly, your risk management skills are overdue for an evaluation.
* Furthermore, in doing so, you are alienating a community of MMOers who have been playing COH, many of us on and off for 8 years, so no, not your 50-60K subscribers but a whole lot more people than that.
* You have established even to non-fans of COH that you don't care about your customers, the time they've invested in your games, or whether the games are in fact profitable/successful. Given that, why would any gamer invest time/money/social energy in another one of your MMOs? After all, how can we predict whether you're just going to randomly shutter your servers when you have paying customers willing to use them? It doesn't matter how great that MMO is. That shadow will always fall on your games for the fans of this one that got needlessly scrapped right before one of its most anticipated content expansions in recent history.
And it's not even out of spite or anger or a sense of feeling burned that I'll be loathe to invest time/money in any other MMO published by NCSoft. It's the uncertainty. The point of MMOs is that you don't just "finish." Things keep going. Communities get established. When you shut them down unexpectedly like this it's like being in the middle of your first play-through of a single-player game and having the publisher flip a kill switch on it while it's still selling copies.
I have games I still play that I paid 60 bucks for 20 years ago. MMOs and other online multiplayer games you ultimately pay hundreds for that close their doors on perfectly profitable numbers of paying customers are starting to strike me as a raw deal. The publisher not to mention the industry as a whole poisons its own damn well when it behaves like this.
COH is a uniquely evergreen and a rare gem for being one of few truly successful sandbox MMOs out there. Build off of that enduring success. Don't scuttle it because the extended community that gets scuttled with it isn't likely to come back to you for anything, no matter how good it is for a few years at least.
Sincerely in game and in R/L,
Erik Reppen