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When playing Quakelive, plugin-container.exe crashes

Posted: 2012-11-13, 20:02
by addicted2boobs
Hi, when playing http://www.quakelive.com (well not really playing, but when clicking around the different options in the browser outside the game) there is an error. It happens for example everytime I click on "Go Pro" and try to buy a subscription, or when I close the Quakelive.com tab in the browser.

This is what I get when I click on details:

Image

When I try Quakelive with Firefox or Chrome I don't have this problem.

Whats going on? It has been happening since I started using Palemon because Firefox sucked and this was a couple updates ago. I was waiting that it would get fixed but it doesn't so I report it here.

My PC:
Q6600
2GB RAM
XP 32Bits SP3
ATi MSI R7850

Cheers

Re: When playing Quakelive, plugin-container.exe crashes

Posted: 2012-11-13, 20:14
by dark_moon
Welcome to the forum

I have no problems with the buy pro site or closing the tab.
Which Pale Moon version you use? Which adobe flash player?

Edit: Do you try a clean new pale moon profil? Or the savemode

Re: When playing Quakelive, plugin-container.exe crashes

Posted: 2012-11-13, 21:41
by Moonchild
If the plugin container crashes, it normally means that the plugin itself has crashed (the plugin container doesn't actually do much). As far as I understand, Quake Live uses a customary gaming plugin to be played - that makes things a little more difficult.

It's quite possible that the plugin you use in particular doesn't like the fact that the plugin container, as part of the browser, is also an optimized
executable. This may have many different causes - all of them would fall under interoperability issues with the specific plugin. Games run in custom plugins to "play in browser" are notorious for these kinds of problems.

In the end, the plugin container itself is nothing more than what it actually is called: a container. It has very little code in it, itself. If the
container crashes, it means that the plugin that is running in it has crashed or rather has terminated in a way it shouldn't.

I've actually had someone else (back in 2011 at the time of Pale Moon 4) complain about the same plugin causing a crash when exiting the game - so it is not the most stable when run in Pale Moon. Since you are on Windows XP, there's also little else that is saved in case of an application crash like that, so it's hard to gather more data on this crashing behavior.